The last bastion of the north, the oasis surrounded by blasted rock. The nation was once an adventurer Nation, dedicated to delving into the great desert whose name is mostly a faded memory within libraries. But when the invasion began, Quercio became a country fit for only survival. Even in the initial days, plans were made for if they were ever pushed back. And just like the others, they were. Now all that is left is a fortress city with concentric walls, one for the city and one for the farms. The population is strictly rationed and maintained. Children born here are typically placed in Nursery Caravans and sent to a country away from the border. While some refuse to part with their child, and thus manage to raise formidable, children who only know war, it is more likely to result in the loss of the child. At one point, there was an attempted ‘cleansing’ of the less fortunate, both to bolster military forces and to limit the amount of mouths to feed. Luckily, a man who was raised in the slums and had somehow managed to gain the favor of a lord-turned refugee, returned as an official knight in time to defend the slums. He is still seen to this day, decades later, patrolling the slums by himself. With his patrols, and policies, the ‘city in the muck’ began to flourish. And thus in doing so increased the available fighting force and food production. Some say -as a tall tale- that when the Slum Knight dies, Quercio will follow.
Out of respect, Vanters has chosen to fully support the city and not integrate, vassalize, or annex them, as it can be argued that Quercio has been fighting just as long as they have been.